Coding used to be thought of as a specific subset of high level math topics with little application beyond becoming a computer programmer. This is no longer the case. With the advent of new APIs, devices, and platforms, coding has become an area we need to expose to all students to develop skills that are relevant to all subject areas. Core competencies like problem-solving, determination, perseverance, collaboration, and communication skills can be obtained with coding and coding oriented activities.
This session will assume you have no coding experience and we will start with some basic ideas and scale up to advanced use cases. I intend for you to get some exposure to coding, write some code (possibly your first), and take-away some coding applications you can use with your students right away.
- Gain an exposure to Coding (a buzzword in education currently)
- Actually write some code and collaborate with others to write code
- Take away activities to use in the classroom
- Create a network of like-minded teachers to use as a support system for implementing coding (a necessity for a teacher ready to implement coding).
- Feel what it is like to code and experience the frustration (at times) and jubilation when your code runs.
Anyone interested in bringing coding into their classroom. My expertise is contained within the realm of older students but I hope to be able to brainstorm with anyone who wants to bring coding in their classroom to engage students.
John is a certified Google Education Trainer and the publisher of the g(Math) Google Add-on for Docs, Sheets, and Forms with over 5 million worldwide users. He has been teaching secondary math for over 15 years and loves to adapt the fail-forward mentality and push the bounds of technology integration in the math classroom. John’s passion is to ignite student interest in math by creating dynamic visualizations and using coding to give personalized instruction and feedback to students instantly. His Moonshot is to make Coding the new Calculus.
John has presented in Asia, Europe, South America, and the United States on using g(Math) and other digital tools in the classroom and incorporating coding into the math curriculum.